Discuss My Media Center for Windows 8, Windows RT, iOS, Android, and WP, and ask Ceton for support.
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gsr
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#162
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by gsr » Wed Jan 03, 2018 10:49 pm
Excellent, it sounds like there's progress here.

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DanITman
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#163
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by DanITman » Thu Jan 04, 2018 4:03 pm
More work has been completed on my end. I got Clutch up and running and have tested it on a few apps. Works well. Just need the IPA file and I can side load it with Impactor. Bryan could also generate a one time use key on appleid.apple.com and send me that with the IPA and I can load it.
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Jacoats
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#164
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by Jacoats » Thu Jan 04, 2018 7:32 pm
DanITman wrote:More work has been completed on my end. I got Clutch up and running and have tested it on a few apps. Works well. Just need the IPA file and I can side load it with Impactor. Bryan could also generate a one time use key on appleid.apple.com and send me that with the IPA and I can load it.
He posted his copy of the ipa file. Is that all you need ? Great work !
Sent from my iPhone using Tapatalk
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DanITman
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#165
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by DanITman » Thu Jan 04, 2018 8:26 pm
Jacoats wrote:DanITman wrote:More work has been completed on my end. I got Clutch up and running and have tested it on a few apps. Works well. Just need the IPA file and I can side load it with Impactor. Bryan could also generate a one time use key on appleid.apple.com and send me that with the IPA and I can load it.
He posted his copy of the ipa file. Is that all you need ? Great work !
Sent from my iPhone using Tapatalk
Correct, he did. Unfortunately, it was a 32bit version of the file. We need a 64bit version of the app to work on ios11.
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Jacoats
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#166
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by Jacoats » Thu Jan 04, 2018 8:37 pm
DanITman wrote:Jacoats wrote:DanITman wrote:More work has been completed on my end. I got Clutch up and running and have tested it on a few apps. Works well. Just need the IPA file and I can side load it with Impactor. Bryan could also generate a one time use key on appleid.apple.com and send me that with the IPA and I can load it.
He posted his copy of the ipa file. Is that all you need ? Great work !
Sent from my iPhone using Tapatalk
Correct, he did. Unfortunately, it was a 32bit version of the file. We need a 64bit version of the app to work on ios11.
Oh right. Sorry. Still, I’m getting excited. Feel like we are close.
Sent from my iPhone using Tapatalk
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DanITman
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#168
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by DanITman » Fri Jan 05, 2018 12:55 am
How did you get it to install?
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RyC
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#169
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by RyC » Fri Jan 05, 2018 12:57 am
DanITman wrote:
How did you get it to install?
I used Xcode to sideload the IPA. Since it's signed for the App Store, it installs just fine, but when I try to launch, it immediately prompts for the username and password
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DanITman
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#170
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by DanITman » Fri Jan 05, 2018 1:49 pm
RyC wrote:DanITman wrote:
How did you get it to install?
I used Xcode to sideload the IPA. Since it's signed for the App Store, it installs just fine, but when I try to launch, it immediately prompts for the username and password
Weird that you were able to load this. Makes me think that it really is a 64bit ipa file. Can you tell my inspecting it from Xcode or running this?
https://stackoverflow.com/questions/272 ... -is-64-bit
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Jacoats
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#171
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by Jacoats » Fri Jan 05, 2018 2:08 pm
DanITman wrote:RyC wrote:DanITman wrote:
How did you get it to install?
I used Xcode to sideload the IPA. Since it's signed for the App Store, it installs just fine, but when I try to launch, it immediately prompts for the username and password
Weird that you were able to load this. Makes me think that it really is a 64bit ipa file. Can you tell my inspecting it from Xcode or running this?
https://stackoverflow.com/questions/272 ... -is-64-bit
I wanted to add that I was also able to get that ipa loaded on my 8plus and when I attempted to open it was immediate prompted for Bryan’s appleid and password
Sent from my iPhone using Tapatalk
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RyC
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#172
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by RyC » Fri Jan 05, 2018 5:03 pm
Jacoats wrote:DanITman wrote:RyC wrote:
I used Xcode to sideload the IPA. Since it's signed for the App Store, it installs just fine, but when I try to launch, it immediately prompts for the username and password
Weird that you were able to load this. Makes me think that it really is a 64bit ipa file. Can you tell my inspecting it from Xcode or running this?
https://stackoverflow.com/questions/272 ... -is-64-bit
I wanted to add that I was also able to get that ipa loaded on my 8plus and when I attempted to open it was immediate prompted for Bryan’s appleid and password
Sent from my iPhone using Tapatalk
The original "real" IPA is both 32-bit and 64-bit. It's just that when bryankennedy dumped Clutch himself, he was using an iPad mini, which is 32-bit only. That's why we need the holy grail of a 64-bit device running a version of iOS that can be jailbroken in order to get the 64-bit dump, which can then be installed on iOS 11 devices
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DanITman
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#173
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by DanITman » Fri Jan 05, 2018 7:15 pm
Good to know. If Bryan can produce the key from appleid.apple.com then we should be good to go.
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jachin99
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Tuner: HD Homerun Prime
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#174
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by jachin99 » Fri Jan 05, 2018 9:02 pm
How would someone check if their iPad is 64 bit. I have an old iPad with MMC installed laying around
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Scallica
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CPU: Intel Q6600 Quad Core
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#175
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by Scallica » Fri Jan 05, 2018 10:55 pm
jachin99 wrote:How would someone check if their iPad is 64 bit. I have an old iPad with MMC installed laying around
https://en.wikipedia.org/wiki/List_of_iOS_devices#iPad
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jachin99
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#176
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by jachin99 » Sun Jan 07, 2018 8:19 pm
It looks like my iPad 2 is 32 bit. Sorry guys
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bryankennedy2
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#177
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by bryankennedy2 » Wed Jan 10, 2018 4:49 am
Sorry, everyone - I've been away from my computer for the holidays and getting back in the swing of things. I'll get back to the PMs tomorrow and see what's been going on.
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DanITman
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#179
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by DanITman » Wed Jan 17, 2018 5:27 am
Good news. We have a dumped 64bit version thanks to Bryan. Here is a screenshot of it running on my iPhoneX. Loading it through Impactor will only load the app for seven days. Hopefully, Ryc will sign it with his certificate and we can load it for a year.

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RyC
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#180
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by RyC » Wed Jan 17, 2018 5:59 am
DanITman wrote:Good news. We have a dumped 64bit version thanks to Bryan. Here is a screenshot of it running on my iPhoneX. Loading it through Impactor will only load the app for seven days. Hopefully, Ryc will sign it with his certificate and we can load it for a year.

Yep, getting closer! I'm trying to figure out the best way to distribute the app. I'll hopefully have more info tomorrow.